All explained here: http://kotaku.com/the-division-s-dark-z ... 1764822722
The current issue is that the punishment for going rogue is so severe that everyone has already decided not to do it. Going rogue is almost always a death sentence, and the rewards just aren’t worth the risk. As a result, most players will work really hard to avoid going rogue. Once you know that, it removes a lot of the tension from the Dark Zone.
I also saw a couple of players accidentally go rogue while shooting at NPCs; the other players let them live until their rogue timer expired. There was a sort of unspoken agreement that we were all just farming loot and no one wanted to be a jerk about it. It was actually fascinating and tense, if ultimately anticlimactic.
I wonder how they're going to rebalance for that.