The Evil Twins

Update 1.1 - Incursions

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Update 1.1 - Incursions

Postby SpaceMadMonkey » Mon Apr 11, 2016 10:46 pm

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Re: Update 1.1 - Incursions

Postby SpaceMadMonkey » Mon Apr 11, 2016 11:08 pm

Patch Notes - Update 1.1

NEW FEATURES

Falcon Lost

- Falcon Lost is a new incursion available in the Stuyvesant area
- You must be level 30 and have completed the mission "General Assembly" to access this mission
- The encounter is balanced for 4 players with high level gear

Gear Sets

- Gear set equipment can be found by completing the most challenging activities in Manhattan
- Collecting and wearing gear sets grant powerful stat bonuses and talents
- Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
# “Tactician's Authority” – enhances electronics and support capabilities
# “Striker's Battlegear” – provide bonuses for assault capabilities
# “Sentry's Call” – enhances marksman capabilities
# “Path of the Nomad” – provides bonuses for lone wanderers

Trading

- Items dropped by enemies can be shared with other players
- Trade items by dropping them as loot from your inventory, so players in your group can pick them up
- You can only share items for during the first 2 hours after you have acquired them
- Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

Assignments

- Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
- Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
- Assignments come in different categories:
# Combat
# Dark Zone
# Crafting
- Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

Dark Zone Supply Drops

- Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
- Supply drops will occur multiple times over the course the day
- The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
- These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

Gear Score

- Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
- The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
- Other agents’ Gear Scores are displayed next to their health bars
- Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

Group Spectator Camera

- The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
- Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

New High-End Named Weapons

- Added new High-End named weapons:
# Warlord: Assault Rifle
# Valkyria: Submachine gun
# (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

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GAME CHANGES

Gameplay

- Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
- Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
- Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
# Level 30: 1-3 Phoenix Credits
# Level 31: 2-4 Phoenix Credits
# Level 32: 3-5 Phoenix Credits
- Named enemies of level 30 and more will now always drop one High-End item when killed

Dark Zone

- The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
- Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
# Superior (Purple) items: Rank 15 instead of 30
# High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
# High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
- Added a new Dark Zone bracket for characters with Gear Score 160+

Crafting

- Increased costs for converting crafting materials and crafting High-End items:
# 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
# 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
# 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
- Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
# Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
# Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
- Added new level 31 and 32 High-End items Blueprints to Vendors
- Removed Division Tech requirements from some level 31 High-End Blueprints
- Level 32 named enemies will have 40% chance to drop Division Tech materials

User Interface

- Added gamepad deadzone calibration in settings menu (all platforms)

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BUG FIXES

- Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
- Rehabilitated Talent will no longer remain active when the character is not under a Status Effect
- Fixed a bug where Daily Hard and Challenging missions would no longer reset every day
- Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
- Fixed a bug where players could exit the Dark Zone on East 43rd street
- Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
- Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
- Fixed an exploit where players could shoot through corners of covers
- Fixed a number of locations where NPCs could shoot through walls
- Fixed an exploit where players could ignore the fire rate of certain weapons
- Fixed some locations where players would get stuck in Queen Tunnel Camp mission
- Fixed various prop collisions so that players no longer become stuck
- Fixed a bug where the final cut scenes would unlock before the final missions were completed
- Fixed a bug where the Water Supply side mission would not activate
- Fixed an issue where the Morphine Supply side mission sometimes would not complete
- Players no longer receive too much XP for completing the Morphine Supply side mission
- The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
- Fixed some bugs where deployable skills would not activate under certain circumstances
- Fixed a bug where voice chat volume indicators would overlap in the group UI frame
- Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
- Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
- Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
- Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
- Corrected the colors for the appearance items in the Mission rewards list
- NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
- Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
- Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
- Several clipping issues have been fixed with various appearance items
- Some tooltips have been updated with more clear information
And many more

PC specific

- Added new resolution scaling and lighting options
- Added support for reporting players on PC. Players can now type in chat /report
- Improvements to resolution detection and switching between display modes
- Fixed some issues with camera movement while using Tobii Eye Tracker
- Fixed screen look for minimap when using Tobii Eye Tracker
- Fixed several issues with Logitech peripherals
- Fixed several graphic issues due to dual monitor display
- Fixed an issue where players could move UI elements out of the visible screen area
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SpaceMadMonkey
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Re: Update 1.1 - Incursions

Postby SpaceMadMonkey » Tue Apr 12, 2016 3:48 pm

Download is 3.49GB, see you in 2018 Birdy :twisted:
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Capt Birdshit
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Re: Update 1.1 - Incursions

Postby Capt Birdshit » Mon Apr 18, 2016 11:30 am

Hah, its taken me since last Tuesday for my browser to load this page.

Jokes :twisted: :lol:
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