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Big problems with The Division PvP

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Extreme_One
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Big problems with The Division PvP

Postby Extreme_One » Wed Apr 27, 2016 7:57 pm

This is the second article I've read this week detailing the problem with hackers in the PC version of The Division.

It turns out the problem that was evident in the Beta hasn't been fixed, and therefore things like infinite ammo, one-hit-kill weapons and warping around the map are within easy reach of the unscrupulous player.

The problem is that the game code is written in such a way that "the server essentially accepts the client-side reports of in-game events like player position, weapon fire rates, item inventory, and even when players are hit with bullets."

Most modern PvP games store important information about the player attributes and position server-side, so it's harder to hack.

This is fundamentally different from how most multiplayer online shooters work, Fiedler explains. In games like Quake and Call of Duty, the server doesn't simply trust reports of local gameplay information sent from the client machine (since those can be trivial to edit, especially on PC). Instead, in those games, the raw inputs from the client machine are replicated in what he calls "the real game" running on the server. That means that even if a player tinkers with the memory values on his own client-side copy of the game, that would only affect "ghosts" running on that local machine; the legitimate action being run on the server would be unaffected


So, the issue was highlighted during the closed Beta. The fact it hasn't been patched lends weight to the argument that it can't be fixed without a rewrite of the network architecture.

Scary. :o

http://arstechnica.com/gaming/2016/04/a ... -problems/

This is the blog that explains why (if The Division is using a Trusted Client model) its a difficult problem to fix, and explains how it's a different system to the way other games do it.

http://gafferongames.com/2016/04/25/nev ... he-client/
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Re: Big problems with The Division PvP

Postby SpaceMadMonkey » Fri Apr 29, 2016 6:57 pm

Just got 1 shot in the darkzone...
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Re: Big problems with The Division PvP

Postby Extreme_One » Sat Apr 30, 2016 9:35 am

Posted on The Division blog

Cheating players have been an issue for a number of you in the Dark Zone, and we’ve heard this feedback loud and clear. We are strengthening our efforts to address this problem, as described below.

First, we have implemented new cheat detection methods that have allowed us to identify many more players currently using cheat engines in the game. We have already caught more cheaters in the last few days than we had in total during the previous weeks. As a result, we will be handing out the biggest wave of suspensions and bans to date over the course of the next few days.

Second, when cheaters are caught, we will now apply a suspension of 14 days on first offense (instead of the previous 3 day initial suspension). Second offense will always be a permanent ban.

We anticipate these two changes will noticeably improve your experience. New upgrades on cheat detection are underway.


http://tomclancy-thedivision.ubi.com/ga ... 8-76770-32
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